PLAN 2
A limited supply of tokens to ensure scarcity and value.
Last updated
A limited supply of tokens to ensure scarcity and value.
Last updated
The total supply of the token should be large enough to ensure that there is enough liquidity in the market, but not so large that it becomes too diluted.
So let's conform some principles to apply to our tokenomics:
A governance token Should promote scarcity and be beneficial for the project in order to be fair and profitable. A good tokenomics plan will include a limited supply of tokens, a way to mint new tokens, and a way to destroy or burn tokens.
A limited supply of tokens will create scarcity and increase the value of each token. A way to mint new tokens will ensure that there is a steady supply of tokens to meet demand. A way to destroy or burn tokens will reduce the supply of tokens and increase the value of each token.
The governance token in a blockchain should incentivize players to help develop and manage the game while providing a fair and profitable return. The plan should also be beneficial for the project by ensuring that a portion of the tokens are allocated to the development team to fund ongoing game maintenance and improvements. Finally, tokenomics should be fair and profitable for all participants by setting a reasonable price for the tokens and providing a mechanism for distributing rewards to those who contribute to the game.
The minting and burning of tokens should be carefully monitored to ensure that the overall supply of tokens remains scarce and that the project remains profitable.
Monitored tokenomics will be flexible under Game Theory and Economy Theory approaches. This means we will adapt and react to how people will behave in order to maximize their own utility or profit and to how people will behave in their transactions in order to maximize economic efficiency.
SIDENOTE TO PLAN #2 (from my personal notes and conversation in the project)
Our tokenomics, wallets and smart contracts will be transparent and will always be accessible for users to check any transaction made. We are not a random project, our goal is community and development not become rich, we will hide nothing. We want to create a precedent in tokenomics and methodology, we want to become a model to replace old and rancid Ponzi Schemes and we want to develop real and competitive games with the gaming scene out of the blockchain while building a project based on REALISTIC transparency and SOCIAL/ Interest
The total supply of tokens should be limited in order to create scarcity and increase the value of each token.
A portion of the tokens should be released immediately to the project team to help fund development.
A portion of the tokens should be reserved for future use in order to incentivize adoption and growth.
The tokens will be tradable on exchanges in order to increase liquidity.
The price of the tokens will be determined by the market.
A portion of the funds raised from the sale of tokens will be used to finance the marketing and promotion of the game.
A portion of the tokens should be used to reward players for participating in the game to help create a community of engaged users and promote growth.
A portion of the funds is raised from the sale of tokens to finance the costs of listing the tokens on exchanges.
The tokens should be used to reward players for completing tasks or achieving goals within the game. This will help keep players engaged and coming back for more.
The Adventure Token will also have a staking model where project participants can stake their tokens to earn rewards.
The tokens should be used to vote on game-related decisions. This will help ensure that the community has a say in how the game progresses.
The tokens should be used to unlock new content or features within the game. This will help keep players engaged and coming back for more.
The tokens should be used to purchase in-game items or upgrades. This will help keep the game economy healthy and promote growth.
The tokens should be used to pay transaction fees within the game. This will help keep the game running smoothly and prevent spam. (edited)
A- The game will have a limited supply of 10,000,000 tokens.
B- 50% of the tokens will be sold to the public, while the other 50% will be held by the Project.
C- The project will use 25% of the tokens it holds to fund development, marketing and incentives, while the remaining 25% will be reserved for future use.
D- Each token will be worth $1 at the time of launch.
E- The game will not have a subscription fee but instead, a tax fee system per transaction will be running in exchange for the automatic tx made by bots. (% to define depending on the Chain where we launch)
F- In-game burning mechanics will be greatly encouraged and monitored monthly to reduce supply and increase token scarcity to a high minimum.
G- A relevant part of the profits will be reinvested directly back into the liquidity pool of the project, locked, to ensure a steady but continuous growth of the token market price. (% to define depending on the Chain where we launch)
H- A series of products and services established in the real world will be provided by real companies in partnership with AUMIGA by interacting in the game, for those who use the AUM token for hiring. Discounts and special services will be included. This will open the doors for the project to mix with real-life services. We will make sure every service or good is perfectly legal and counts with the maximum quality. (E.G Printing services, Goods, Consultants..)
I- The game will have a loyalty program that will give users discounts and bonuses for holding/staking/burning the token during certain periods of time.
J- An open offer will be made giving priority to the devs, team, collaborators, and more active users to add the Initial liquidity of the Token for the DEX and other DeFi services. (Numbers used in the percentages and prices are merely orientative and subject to change in dependence of the network/chain its tx fees and ongoing conversation) (edited)
B1- The game will have a buy-back program that will allow users to sell their tokens back to the company at a price of $0.90 (original price 1USD) per token. As a symbol of affordable safety reinforced by our reinvestment liquidity system.
B2- Give the option to AUM holders to exchange their tokens for GOLD. GOLD is a token that is obtainable ONLY by playing the game and gathering resources, AUM is obtainable only by buying it (or with special airdrops or events). Establishing a point of trade among both tokens will open the possibility for wealthy players to literally BUY the non-financial token with the financial one. In this way, hardcore players would have a way to sell their hard work and commitment, and players with less time but the higher financial status will be able to obtain it from them
B3- The game will have several referral/promotion programs that will reward users with a percentage or established reward depending on the tokens purchased by people they refer.
B4- Token holders will have access to a labor service in a game where they will be able to hire professional services (Coding, Design, AI, Music, Project management, Community Management, and Merchandising) at competitive prices. These services will be provided by highly qualified professionals working in AUMIGA, giving an extraordinary chance to holders involved in the blockchain to generate their own products and services completely safe and ensuring an extraordinary level of quality while creating a NODE between the real world and the blockchain.