Resource gathering
A sustainable economic core system explained.
The proposed economy model for our text-adventure based game is designed to create a transparent and rewarding system for players to gather resources, trade them with others, complete automated tasks and obtain rewards within the game. In order to ensure maximum efficiency and enjoyment for players, the following model has been proposed:
Currency:
The game will have a currency for players to use in order to purchase resources and rewards. This currency will be balanced with the rate of resource spawn and deplete, as well as with other currencies available in the game. Additionally, players will be able to convert their gathered resources into blockchain tokens with each type of resource having its own unique value, calculated using the formula: Value = (Resource Rarity x Resource Availability) + (Base Resource Value x Difficulty Factor).
Resource Rarity & Value:
Resources will have different levels of rarity with different associated values to create an interesting and rewarding system for players. Rarer resources will have a higher value when converted to blockchain tokens. Rewards from successful resource gathering can also be convertible to blockchain tokens at a higher rate than common rewards.
Resource Spawn Rate:
The rate at which resources spawn will be balanced with the difficulty of obtaining them, as well as with the amount of time that players spend mining. This rate can be calculated using the formula: Rate = (Resource Spawn Time x Difficulty Factor) + Base Spawn Rate.
Rewards System:
Rewards will be balanced with resources in order to incentivize players and give them something to aspire to obtain. Rewards should scale with each player's individual performance in order to ensure that they are rewarded for their effort and skill level, calculated using the formula: Value = (Performance x Difficulty Factor) + Base Reward Value.
Trading System:
A trading system will be created where players can trade their acquired resources with one another in order to obtain different types of resources or rewards they may not have access to otherwise, with trades assigned a value calculated using the formula: Value = (Trade Rarity x Trade Availability) + (Base Trade Value x Difficulty Factor).
Automation System:
An automated system will be put in place for transactions such as resource spawn and deplete, resource trading, reward distribution taking place without manual user input, calculated using the formula: Rate = (Automation Time x Difficulty Factor) + Base Automation Rate.
Metrics:
Metrics such as player performance and resource availability will be tracked in order to ensure a balanced and fair playing environment for all players, calculated using the formula: Metric = (Performance x Availability) + (Base Metric Value x Difficulty Factor).
Tokenomics:
The tokenomics of each of the tokens available in the game that can be earned by players and traded on cryptocurrency exchanges have been detailed as follows:
Complete list with the minerals/gemstones/ores that according to the plan the players will be able to gather in the game and equivalent tokens in the blockchain to be traded for:
Mineral/Gemstone/Ores: • Adamantite – ADAM • Mithril – MITH • Rubicite – RUBI • Corundum – CORU • Orichalcum – ORIC • Titanium – TITA • Palladium – PALL • Platinum – PLAT
Additionally, players will be able to trade their in-game currency for blockchain tokens at any of the cryptocurrency exchanges or other platforms supported by the game. This will allow players to obtain more rare and valuable resources within the game world and increase the value of their rewards by exchanging them for more valuable blockchain tokens.
There will be one equivalent token for each in-game resource. Tokenomics will be adjusted according to the resource's value and rarity, with rarer and more difficult-to-obtain resources having a higher reward value than common or easy-to-obtain ones. The formula discussed above can be used to calculate the value of these resources and rewards, as well as the metrics used to track their progress. By utilizing this economic model, players will be able to focus on the game rather than its process while still obtaining more value from their efforts.
Adamantite (ADAM):
Maximum Supply: 100 million tokens
Public Circulation: 50 million tokens
Reserve Fund: 50 million tokens (locked)
Mining Rewards & Value: 4 units/minutes + (Resource Rarity x Resource Availability) + (Base Resource Value x Difficulty Factor)
Token Distribution: The 50 million tokens available for public circulation will be distributed among players according to their success when gathering resources.
Market Cap: The market cap of 50 million circulating tokens can fluctuate depending on the success of resource gathering and trading within the game world.
Mithril (MITH):
Maximum Supply: 200 million tokens
Public Circulation: 100 million tokens
Reserve Fund: 100 million tokens (locked)
Mining Rewards & Value: 5 units/minutes + (Resource Rarity x Resource Availability) + (Base Resource Value x Difficulty Factor)
Token Distribution: The 100 million tokens available for public circulation will be distributed among players according to their success when gathering resources.
Market Cap: The market cap of 100 million circulating tokens can fluctuate depending on the success of resource gathering and trading within the game world.
Rubicite (RUBI):
Maximum Supply: 300 million tokens
Public Circulation: 150 million tokens
Reserve Fund: 150 million tokens (locked)
Mining Rewards & Value: 6 units/minutes + (Resource Rarity x Resource Availability) + (Base Resource Value x Difficulty Factor)
Token Distribution: The 150 million tokens available for public circulation will be distributed among players according to their success when gathering resources.
Market Cap: The market cap of 150 million circulating tokens can fluctuate depending on the success of resource gathering and trading within the game world.
Corundum (CORU):
Maximum Supply: 400 million tokens
Public Circulation: 200 million tokens
Reserve Fund: 200 million tokens (locked)
Mining Rewards & Value: 7 units/minutes + (Resource Rarity x Resource Availability) + (Base Resource Value x Difficulty Factor)
Token Distribution: The 200 million tokens available for public circulation will be distributed among players according to their success when gathering resources.
Market Cap: The market cap of 200 million circulating tokens can fluctuate depending on the success of resource gathering and trading within the game world.
Orichalcum (ORIC):
Maximum Supply: 500 million tokens
Public Circulation: 250 million tokens
Reserve Fund: 250 million tokens (locked)
Mining Rewards & Value: 8 units/minutes + (Resource Rarity x Resource Availability) + (Base Resource Value x Difficulty Factor)
Token Distribution: The 250 million tokens available for public circulation will be distributed among players according to their success when gathering resources.
Market Cap: The market cap of 250 million circulating tokens can fluctuate depending on the success of resource gathering and trading within the game world.
Titanium (TITA):
Maximum Supply: 600 million tokens
Public Circulation: 300 million tokens
Reserve Fund: 300 million tokens (locked)
Mining Rewards & Value: 9 units/minutes + (Resource Rarity x Resource Availability) + (Base Resource Value x Difficulty Factor)
Token Distribution: The 300 million tokens available for public circulation will be distributed among players according to their success when gathering resources.
Market Cap: The market cap of 300 million circulating tokens can fluctuate depending on the success of resource gathering and trading within the game world.
Palladium (PALL):
Maximum Supply: 700 million tokens
Public Circulation: 350 million tokens
Reserve Fund: 350 million tokens (locked)
Mining Rewards & Value: 10 units/minutes + (Resource Rarity x Resource Availability) + (Base Resource Value x Difficulty Factor)
Token Distribution: The 350 million tokens available for public circulation will be distributed among players according to their success when gathering resources.
Market Cap: The market cap of 350 million circulating tokens can fluctuate depending on the success of resource gathering and trading within the game world.
Platinum (PLAT):
Maximum Supply: 800 million tokens
Public Circulation: 400 million tokens
Reserve Fund: 400 million tokens (locked)
Mining Rewards & Value: 11 units/minutes + (Resource Rarity x Resource Availability) + (Base Resource Value x Difficulty Factor)
Token Distribution: The 400 million tokens available for public circulation will be distributed among players according to their success when gathering resources.
Market Cap: The market cap of 400 million circulating tokens can fluctuate depending on the success of resource gathering and trading within the game world.
Mining System:
The proposed Mining System is designed to create an efficient and balanced system by rewarding successful miners according to their efforts while providing incentives for all players to engage in resource gathering activities within the game world in order to obtain valuable rewards through token trading and exchange. The Mining System will be implemented by allowing players to acquire and exchange resources within the game and blockchain tokens on the open market. The rewards from mining will be calculated using the formula discussed above and can include both in-game currency as well as blockchain tokens associated with those particular resources being mined.
Staking System:
The proposed Staking System will enable players to stake their tokens in order to earn additional tokens each month. This system is designed to incentivize users to hold onto their tokens instead of exchanging them for other currencies, which will help stabilize the market and ensure more consistent token prices over time. The details of the staking system are as follows:
• Players can stake any amount of tokens they have acquired from resource gathering, trading or rewards.
• Each month, players will receive a fixed percentage of additional tokens based on the number of tokens they have staked, calculated using the formula: Additional Tokens = Staked Tokens x (Staking Interest Rate x Difficulty Factor).
• The Staking Interest Rate will be dynamic and determined by the difficulty of resource gathering and the success of in-game trading.
• The Difficulty Factor will also be dynamic and determined by the success of resource gathering and trading in-game.
• Players can withdraw their staked tokens at any time without penalty, however a penalty may be applied if a player withdraws their staked tokens too soon (within a set period of time).
• In addition to earning extra tokens, players who stake their tokens will also receive loyalty points that can be used to obtain special in-game rewards such as unique items or exclusive content.
Loyalty Program:
A loyalty program will also be introduced that rewards players for their continued involvement in the game. This loyalty program will reward players with additional tokens and other incentives that are not available through resource gathering or trading alone.
Daily/Weekly Events:
Various daily/weekly events will also be introduced into the game in order to further encourage players to stay engaged and actively participate in the game’s economy by rewarding successful participants with additional rewards and bonuses. These events may include but are not limited to tournaments, scavenger hunts, resource gathering challenges, and more, with varying reward amounts based on individual performance. This will create an engaging and rewarding system for players to stay active in the game world.
The proposed game economy system will generate wealth by utilizing a variety of mechanisms. Firstly, players will be able to earn rewards from successful resource gathering and trading, which can be converted into blockchain tokens at a higher rate than common rewards. The tokens that are earned from these activities can then be exchanged for other currencies on cryptocurrency exchanges or other platforms supported by the game, allowing players to increase the value of their in-game rewards. Secondly, mining rewards will also be balanced with resources in order to incentivize players and give them something to aspire to obtain. Finally, players can also stake their tokens in order to earn additional tokens each month, which will not only reward them for their continued involvement in the game but also help stabilize the market and ensure more consistent token prices over time.
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